Grumploid is a great example of the accessibility of the Windows Phone platform. u/WednesdayWolf created this Windows Phone augmented reality game with no coding experience.
A Grumploid is a monster in your mobile. Care for it, watch it grow, watch it hunger. Hunt in the real world to battle and collect other Grumploids. But careful! Our world is full of terrors, and death is final.
Excerpt form /r/windowsphone
Hello /r/windowsphone,
About two years ago I found that the game that I wanted did not exist - so I decided to make it. I finished it this week - Grumploid is a monster in your mobile. Care for it, watch it grow, watch it hunger. Hunt in the real world to battle and collect other Grumploids. But careful! Our world is full of terrors, and death is final.
Finishing this would have been nearly impossible without Windows Phone and Visual Studio. I paint things. I had no idea how to program, or how to even start. But the huge amount of C# tutorials, MSDN documentation and XNA resources meant that I had everything I could possibly need (and, of course, ReSharper - my light when all other lights go out). The enthusiasm that I saw from this sub was also encouraging .
I had taken a stab at Objective-C / Java, but the difference in the quality and quantity of tutorials was staggering. Windows Phone 8 Development Internals is alone worth it's weight in gold (1723.65 grams, or $65,297.42, which can buy you one Xamarin licence). As a result I'm in the middle of writing a roadmap for /r/gamedev - the WP & Monogame combination is a powerful learning tool for my fellow novices.
Let me know what you think!
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